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Das Faceit Major: London war das Major-Turnier in der E-Sports-Disziplin Counter-Strike: Global Offensive und fand vom 5. bis zum September in London statt. Die Challengers Stage und die Legends Stage fanden im Twickenham Stadium. Faceit Major: London aus Wikipedia, der freien Enzyklopädie. Zur Navigation springen Zur Suche springen. Faceit London. Es ist das wichtigste Counter-Strike-Event des Jahres: Das FACEIT Major wird in London ausgetragen und 24 Teams kämpfen um den. FACEIT Major: Die Legends Stage der Counter-Strike-WM. Das Finale der ELEAGUE Boston konnte Cloud9 für. Das letzte Major des Jahres – das FACEIT Major: London , startet heute in den Main Qualifier. In den Minor-Turnieren für die.
Faceit Major: London aus Wikipedia, der freien Enzyklopädie. Zur Navigation springen Zur Suche springen. Faceit London. Es ist das wichtigste Counter-Strike-Event des Jahres: Das FACEIT Major wird in London ausgetragen und 24 Teams kämpfen um den. Vergesst die Gruppenphase und die BO1 Matches, die Playoffs des FACEIT Major stehen vor der Tür! Das Viertelfinale des zweiten Major des.
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This led to another four rounds in favor of Liquid before HellRaisers took the last two rounds to end the half. HellRaisers took the second half pistol round and then the following two anti-economy rounds.
The two teams exchanged one round each and then Liquid took two more to get to map point. With HellRaisers on just pistols heading to the 23rd round, Liquid seemed to have eased its way into a win.
HellRaisers put two people in the apartments area, which leads from the terrorist spawn area to the B bombsite, and three players on the catwalk, which leads from the middle area to the B bombsite.
A missed smoke from HellRaisers to block off vision for anyone near catwalk actually gave them an edge as woxic was able to see NAF through a gap to take him down and then plant the bomb.
Liquid decided it was not worth going for and opted to save the weapons they had. HellRaisers got to ten rounds as the teams headed to the 26th round.
HellRaisers and Liquid were fighting for middle control as soon as the round started, but as woxic tried to shoot at a Liquid player, his teammate bondik jumped in front of his bullet and was killed.
ELiGE lead all players with 27 kills. After a poor first half, woxic went up to 23 kills to try to carry the momentum into the next map. A chaotic pistol round went in favor of HellRaisers and then the international squad went up 4—0.
Liquid responded with six unanswered rounds before the two teams traded two rounds heading to the fifteenth round, as HellRaisers were only on four pistols and a SSG, a much inferior version of the AWP.
TACO quickly went to the long area, which leads from the terrorist spawn to the A bombsite, and even though he went down to four health points, he found a kill onto ANGE1.
ELiGE peeked the middle area to deal a headshot to woxic to give Liquid a significant advantage. The second pistol round was even more disorderly than the first.
ANGE1 caught nitr0 trying to flank and bondik planted the bomb. However, woxic ran out of bullets, allowing NAF to take down the Turk. In the next round, HellRaisers decided to force buy rather than the tradition method of saving.
With about 45 seconds left, HellRaisers ran from the catwalk area, which leads from the middle area to the A bombsite, and ran across to the aforementioned bombsite.
The third map went to Cache, which was historically a good North American map at Majors. Liquid jumped to a 4—0 lead, but after HellRaisers won with a weak buy, they pulled the deficit to one.
NAF tried to escape, but bondik sprayed into a smoke grenade to keep the HellRaisers man advantage. This led to a scoreline before HellRaisers took the final two rounds of the half.
Liquid quickly took series point by going up 15—5, but HellRaisers took three straight and looked for an easy fourth as the Liquid players were saving their money to get better weapons for the next round.
HellRaisers took to slowly with under forty seconds left. The last two HellRaisers members tried to get onto the site since time was running low, but nitr0 ran in to take down both bondik and woxic and Liquid stole away the round to move on to the semifinals.
A once competitive matchup when the two teams sat on top of the world rankings showed up in the quarterfinals.
Astralis suffered two losses in the two group stages, but both matches were close as they headed to overtime. Meanwhile, FaZe Clan showed some signs of regression and some signs of struggled were confirmed when NiKo said that he was calling for the team once the team went down instead of FaZe's usual in-game leader karrigan.
The plan worked as FaZe had some favorable opponents to make the run back complete to a playoffs appearance. FaZe decided to choose Mirage against Astralis.
FaZe had the standard 3—0 start before the first gun round. With under 30 seconds left, FaZe executed to the A bombsite. Magisk was able to catch off NiKo in the palace area, which is one of two ways to enter the A bombsite from the terrorist spawn, but rain was able to even it out with a kill onto dev1ce and olofmeister took down Xyp9x from the middle area.
Magisk pushed into the ramp area, which is the second way to enter the A bombsite from the terrorist spawn, and took advantage of a missed shot by GuardiaN, but karrigan traded it out to keep FaZe on the man advantage.
However, the clock was down to fifteen seconds, and gla1ve's kill onto karrigan sealed the win as karrigan was carrying the bomb.
Although olofmeister traded out gla1ve, the last two FaZe members were too far away to get to the bomb and plant it, allowing dupreeh to simply hide and win the round.
With some luck, however, olofmeister planted the bomb at the last possible second. This spurred nine consecutive rounds by the Danes to suddenly go up 9—3.
FaZe won the next round, but Astralis did not back down to end the half at 11—4. Astralis looked to easily take the map after the first pistol round and went against an anti-economy round, as FaZe force bought with four pistols and an SSG sniper rifle.
Astralis wasted no time to execute to the A bombsite, but Xyp9x was met with a bullet to the head by karrigan's SSG and NiKo followed up with a headshot onto dupreeh.
FaZe answered back with seven consecutive rounds to bring the game to a 12—11 score. Astralis took two rounds, FaZe took one, and then Astralis got to match point.
FaZe took the next round two heading into the thirtieth round. FaZe had five rifles, but no AWPs; however, Astralis had three pistols and an inferior rifle to stop the game from heading to overtime.
A huge mistake from FaZe allowed dupreeh to sneak up onto GuardiaN for an easy kill, giving Astralis an entry point to the A bombsite. NiKo tried to trade, but dupreeh was too accurate and took him down.
The next map went to Inferno. The pistol round started with FaZe on the counter-terrorist side and rain pushed up the banana area, which leads from the terrorist spawn and lower middle area to the B bombsite, to find an easy kill onto dev1ce.
With under 30 seconds left, Xyp9x and Magisk went from the arches area near the A bombsite to the counter-terrorist spawn as dupreeh came from banana to pinch in the B bombsite.
Xyp9x won a duel against olofmeister and an already damaged rain fell to the same player and the bomb was planted. NiKo took down Xyp9x and karrigan followed up onto Magisk.
FaZe went up to and Astralis had a weak buy. If FaZe won this round, Astralis would have another weak buy in the last round of the half, putting the Europeans in a prime position to take the second map.
Astralis went to the B bombsite, where only olofmeister was in the site itself. Astralis rushed in and Magisk took down a helpless olofmeister.
The half ended 10—5 in favor of FaZe. The second half started with nine straight rounds for the Danish team. FaZe tried to break Astralis's defense, but it seemed almost nothing could break and Astralis moved on to the semifinals.
NiKo had struggled throughout the series and ended up at the bottom of the scoreboard with 14 kills. Both teams had relatively good times in the quarterfinals, as both defeated the home crowd favorites in two maps.
However, times changed as Stewie2K and tarik are now in the places that TACO and fnx vacated and s1mple and electronic replaced GuardiaN and seized on the roster.
MIBR took one more after coldzera won a 1 vs. There, tarik and fer started the round by getting aggressive, but a flashbang blinded them both, leading s1mple to kill them both.
FalleN found flamie in the connector area, which links the two bombsites. With about twenty seconds left, electronic creeped up to catch coldzera off guard.
Stewie2K tried to make a very risky play by jumping down from the heaven area, which is an elevated position to see above the B bombsite, to stop the bomb planter with seven seconds left, as a bomb plant needs around four seconds, but s1mple was able to take the kill.
Na'Vi closed out the half with a 10—5 lead. The Ukrainian team jumped to map point quickly at heading to the 21st round.
With just over a minute left, fer took down electronic. MIBR executed to the A bombsite, and the timing was perfect as Zeus had just rotated to the B bombsite and the second s1mple turned his back, fer peeked to take down the star player.
Na'Vi saw no chance in winning the round and backed off to save their guns. MIBR creeped a bit closer and got to double digits.
In the 26th round, almost no action ensued for about 85 seconds when s1mple took down tarik and electronic won a fight against fer.
However, coldzera doubled up onto s1mple and electronic, suddenly favoring MIBR. The bomb was planted, but coldzera was taken out by flamie shortly after.
Stewie2K lost the fight against flamie before FalleN took down Edward. Zeus started to defuse, forcing FalleN to rush in, but flamie was there to get the kill to secure the map.
Zeus found a kill onto Stewie2K in the counter-terrorist spawn before dying to fer, but electronic traded him out to keep the playing field even.
However, MIBR's defense was weak and mistakes from the Brazilians and Americans could not garner them a single round in the second half, sending Na'Vi to the finals.
North America's best and Europe's best duked it out in the semifinals. Both teams were favorites to win the trophy, but only one of the two could head to the finals.
In past meetings prior to the Major, Astralis dominated Liquid 26—8, but Liquid defeated Astralis in the New Legends stage at this Major, making the winner hard to predict.
Astralis was widely regarded to be the best team on Nuke as the Danes had a game win streak on it, only rivaled by MIBR's own 17 game win streak on Train.
Nuke would begin as a messy fight. The two teams traded rounds before Astralis took a 4—1 lead. That score became heading into the next round.
Liquid were on a poor buy with an inferior rifle, two sub-machine guns that are mostly effective close range, and two pistols. Astralis headed to the B bombsite with just about a minute left.
Twistzz ran out of bullets on the AK he picked up, so he had to use his pistol. Twistzz isolated gla1ve, but only had one bullet left.
The half still went in favor of Astralis as Nuke is a very counter-terrorist sided map and Astralis took nine on the terrorist side. Liquid started strong with a pistol round win, but Astralis returned the favor by taking the next round with a force buy.
Liquid was able to salvage one more round, but Astralis's defense was too strong as the Danes extended its Nuke win streak to Magisk lead all players with 22 kills, but Xyp9x and gla1ve were close by with 21 kills each.
Liquid chose Mirage as it was the map Astralis seemed most shaky on, as it lost to Ninjas in Pyjamas in quadruple overtime and nearly blew the game against FaZe in the quarterfinals.
However, Astralis started on the counter-terrorist side, which was a struggling point for Liquid and many other teams in the tournament.
Astralis took a 5—0 lead before Liquid found a round. However, dev1ce scoped up to take down TACO right after. With over thirty seconds left, Twistzz found a quick headshot onto gla1ve and followed up onto Magisk.
In a quick turn of events, dev1ce took down nitr0 from near the counter-terrorist spawn through a smoke grenade and Xyp9x took down NAF, leaving Twistzz alone.
Twistzz tried to plant, but once he was spotted by Xyp9x, he tried to back away, where dev1ce was waiting to take him down. This killed the Liquid momentum as Astralis went on to win six unanswered.
Astralis lead the half 12—3. Liquid won a must-win pistol round, but that all turned into vain as a surprise buy from Astralis won the next round.
Astralis got to match point and Liquid took three heading into the 23rd round. Magisk and dupreeh combined to take down nitr0 and then dupreeh killed Twistzz to lead Astralis back to another Major final.
Xyp9x had 19 kills and three other Astralis players followed behind with 18 kills each. The world's top two teams met in the grand finals.
Astralis defeated the world's number three in Team Liquid in a much anticipated semifinals. The two cores of Edward, Zeus, and flamie against dupreeh, dev1ce, and Xyp9x had a long history, as Astralis leads the head-to-head 45— The teams also met once at this Major, in which Astralis edged out Na'Vi 16— The finals began on Nuke, with Natus Vincere on the counter-terrorist side, the much more favored side on the map.
Astralis quickly ran a path to the B bombsite, but electronic spotted the team going there. Astralis put up a smoke grenade, but it worked in favor of flamie as he found a quick headshot onto dev1ce.
Magisk took down Edward, but flamie traded. Na'Vi took a 3—0 lead, but Astralis bought some ideal weapons in the fourth round and went on a nine run tear before Na'Vi finally responded.
In the fourteenth round with Astralis up 9—4, Astralis tried to quickly take control of the outside area, electronic sprayed down Xyp9x, but Magisk was able to trade.
Edward thought he had a chance to take back the advantage, but Magisk's aim was better. Astralis knew where to Na'Vi players were, so they went to the B bombsite to plant.
Astralis took an 11—4 lead heading into the half. Na'Vi took the second half pistol and looked to get back into the game.
However, Astralis took the next round on a force buy, only to have Na'Vi win a force buy of its own in the round after that. In the 19th round, Astralis were on four pistols and an SSG on dev1ce.
Na'Vi looked to go down the secret area, which leads from the outside area to outside the B bombsite, but gla1ve threw out a smoke grenade to delay Na'Vi.
That delayed Na'Vi so much that it only had 20 seconds left to find kills and plant the bomb. As Na'Vi rushed down, electronic found two headshots onto Magisk and dupreeh.
Zeus finally flanked dev1ce, but flamie planted the bomb too late with three seconds left in the round, giving Astralis the round. Although gla1ve was out of the action on the B bombsite, he was the hero of that round.
That killed any momentum Na'Vi had and Astralis cruised to a comfortable win. Four players on Astralis had at least 17 kills.
Overpass was the next map. Prior to Astralis's acquisition of Magisk, the Danes were still considered to be one of the best on the tactical-based map.
Astralis took a 4—0 lead before Na'Vi bit back with three rounds. The score was tied up at five later on heading to the eleventh round.
All Astralis had was the saved AWP on dev1ce, as Astralis did not have anything other than its weak default pistols.
Astralis put all five members at the B bombsite and luckily for the Danish team Na'Vi shaded four players over to give Astralis somewhat of a chance.
Astralis used a clever boost over a tall wall to completely catch Zeus off guard, but electronic was able to respond onto gla1ve. While Edward was trying to pull the Astralis players away from the B bombsite by creating distractions on A, s1mple planted the bomb on B, but Magisk was still alive.
That would be a significant turning point as Astralis ended the half at 9—6 in the lead. Astralis got to fourteen rounds before Na'Vi took three.
Astralis got to match point at heading into the 25th round. Na'Vi had a limited arsenal, so it got aggressive in the connector area, forcing Astralis to stay passive.
However, gla1ve called that his players should split into the connector area. Magisk was downed by electronic, but Xyp9x traded. Astralis was still running low on time and ran to the B bombsite.
Luckily for Astralis, nobody was on the site. Edward tried to run through a smoke with seven seconds left to stop the bomb plant, but gla1ve was there to protect dev1ce.
The Major victory essentially cemented as the year of Astralis. Astralis became the fourth squad to win multiple Major titles.
Fnatic still leads all teams with three Major titles. The final placings are shown below. In addition, the prize distribution, seed for the next major, roster, and coaches are shown.
Each team's in-game leader is shown first. The rankings shown below reflect the September 24, rankings, the first ranking after the Major.
The showmatch was played before the grand finals between Natus Vincere and Astralis. From Wikipedia, the free encyclopedia.
See also: Counter-Strike: Global Offensive. Flash Gaming China. The semifinalists runner-ups at the Southeast Asia qualifier, B.
T-dream[S]cape and Devious, played to replace Signature. T-dream[S]cape would stroll its way into the Asia Minor.
Asia Minor summary; London , United Kingdom. Europe Minor summary; London , United Kingdom. The tiebreaker was determined by whichever team had the best map win to loss difference.
Americas Minor summary; London , United Kingdom. The SK Gaming players' contracts expired and Immortals picked up the roster.
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